so what have I been doing mod wise ?
well I have continued figuring out what to keep , what to add and what to change/remove.
so far it has gone well. I rewrote the beginnig of the mod as aparently it was too dark and evil for some real life friends that played it. however I managed them to get really upset about some of the "evilish" characters thaat I included. one of the two that played compared the hate she had for the academy headmaster to that of the nurse in "one flew over the cookoos nest"with jack nicholson. I hope other potential players will have similar experiences then I'm a happy salmon.
I also encountered a few OM bugs. sometimes the spawned encounters would not despawn or stop chasing the players. this is probably me forgetting some scripts in the blueprints but a bug I'll save for later. also sometimes up to 3 instances of the same encounter would spawn at the same time.
additionally I have restarted playing the mod now adding Kaedrins prc pack which will be a requirement to play the mod. the additional classes makes for some awesome encounter tweaks for me. and I do love tweaking encounters :) my paladin is now level 4 and jsut started on the OM stuff.
the party limitations is at the writing moment 4 (3+PC) there should be 2 companions at the camp at all times (you can place the camp on safe spots on the OM )there are some companions that are non-human and will make cause a grand stirr up if the walk around the streets without disguise. theese can be left to guard the camp when you need to enter a city.(tere must be 2 in the camp at all times) you can find disguises for the non human companions.
the to do list as I see it now the next month or two(depending on ho long it takes me to settle into the new apartment.
finish of the last conversations in the begining of the mod. then take a look at revising the gnome race quest to the paladin flavor. can you stop the gnome robot uprising ? :O