Monday, December 20, 2010

tests and musice and reelase woes.

So the tests and bug fixes are running as planned.discovered a few gamebreaking bugs as soon as the other people started running through the module. I hope theese will be fixed asap. and Ill be ready with the release some time in january/february all depending on the bugs and how well I have organized myself I feel I got a good thing going with my spreadsheets and all that. but still this part is pretty new and the project is fairly large so Ill be crossing everything that can be crossed in hopes that this testing will be as painless as possible.

This brings me to something I have been thinking lately. I'm about to release the first module as a demo of the rest of the campaign and if people do not like what they are playing. will it be worth it to relase the entire campaign as oposed to just releasing the areas,blueprints, scritps etc.
I've been spending nearly all of my time the last 2 years to build this behemoth. so if the few people still playing nwn2 modules wont play this one its gonna be sad. but then again I wont be forced to test the entire thing if it fails. then again if its reception is in the other en of the scale and people like it........... time will tell.

lastly as the others have been playing I have been making more progress on the musical side of things and I'm enjoying the time spendt with the composing. most of it is orchestral and some of it is just ambient cinematic soundscapes wit ha rythm or a particular mood. I was thinking about making a orchestral metal song for a particular boss fight just to see how that would work in a fantasy mod. I think I shall try and start doing that as soon as a particularly nasty crash to
desktop bug is fixed.

I've bee n talking about a trailer for nearly as long as I have been making the mod. now I do not think Ill ever finish that. even though I have the video recorded. My chaotic nature will be the end of me one day :P

Wednesday, December 8, 2010

The sum of way to many parts

so I have assembled the areas streamlined the conversations for the first part of the campaign. it saddened me to se some very large conversations being scrapped as they would not fit the new paladin theme.

What gnaws on me the most is the skill checks, for as you know, paladins aren't the most "skillful" of people. however I think the companions will make up for that with their interjections and opinions. after last nights play through I felt the companions felt more alive as they would offer opinions tips and attack bonuses for certain situations. I've gone to great lenghts to make sure that the skill checks wont be felt as a loss.

The first module I will not feature the Overland maps. those are a bit more work intensive and I still got some testing to do on the OM spawn system. however there should be a good indication on how the rest of the campaign will be. the first module is linear with a few sidequests as a option so it wont feel completely linear. I want to avoid the horrid running 20 meters,then cutscene and repeat until the players go insane.

as for role play options I hope I have made enough Personality responses for the player. from pious to gruff even poet warrior quoatations.,and of course the neutral response. I wanted to add the personality traits so that there might be oppurtunities to certain quests and items , ie. Being a lore interested paladin might grant you some bonus lore skill or certain rare tomes with unique properties. the items wont be overly powerfull but they will be helpfull and most importantly fun.

all of the weapons and armor you get are custom blueprints with original hak content I gather most people are tired of looking the same in every module.

as for fighting style I have made it so you can use any weapon type. as the holy avenger will be of a weapon type of your choosing. be it 2 handed or 1 handed. tjhough admitteddly a paladin with sword and shield will be slightly better due to the itemization and paladin mechanics.

Im on the internal testing part now and I hopwe that I will have some beta ready material around christmas time so if anyone wants to volunteer as a beta tester then I'd be happy to have you.

here is the current to do list module 1

-brush uo on some texturing on a few areas.
-complete testing a few custom skills more throughly .
-load screens
-perhaps/mayby make the bloody trailer
-finish up the vocals on lains song (a song called little red bird in the language of Manx)
-a few more conversations on the end of the module needs a check up
-finish playing the the module without any game breakers.
-fix the bugs I found.
-post it